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News

February 2025 - April 2026

What's new!

-You now receive bonus awards for completing 8 jobs in a day.

-The option to play a Zebra is now available in character generation.

-You can now receive a brochure from the Visitor's Center that shows key locations around the town.

-Unicorns can now levitate objects.

-Weapon & Armor appraisal has been completely overhauled to show better information.

-Delves - A new sort of randomly-generated dungeon - Have been added.

-The enchantment system has been added using enchantment vellums and an enchanting table.

-Sooty Geodes have been added, awarding extra coal to gathering ponies.

-Book writing and binding has been added. Write your own (novel-length, if you want) books.

-The Library system has been added! Submit books you write to the library for others to read.

-Charcoal has been added as an alternative to coal.

-The smithing skill has been added.

-The tailoring skill has been added.

-The artifice skill has been added.

-The construction skill has been added.

-The 'outfitter' job has been added for tailors.

-The 'jeweler's apprentice' job has been added for artificers.

-The 'forgehoof' job has been added for smiths.

-Recipe portfolios have been added for storing custom weapon, jewelry and clothing recipes.

-A potion has been made available for purchase to reset partially-spent stat IP.

-You can now set your own cutie mark after assigning all of your skill focuses.

-Gatherable plants have been added to make cloth out of using the tailoring skill.

-A spell for unicorns to remotely send written messages has been added.

-Lipstick has been added for ponies to wear.

-A whole boatload of new fish have been added, along with new fishing locales.

-Accomplishment badges have been added for members of the Filly Guides. Show them off!

-New monsters and areas have been added in Willowreach Forest.

-Antipoison ampoules have been added, requiring Chirurgeon ponies to apply them.

-Three new vocalist songs have been added.

-Crawleigh College Professors now pass out assignments to complete that will earn students IP and XP.

-A means of changing your voice has been added in character creation.

-The 'medicated' struggle has been added. Take your hormones! Or your amphetamines.

-The 'elusive' memory has been added.

-A new boss monster has been added somewhere in Willowreach.

-New ingot types have been added with properties that confer benefits to evokers.

-Smoke and flash bombs have been added as artifice recipes.

-A new shop has been added that sells recipes for crafting items from monster parts.

-A new shop has been added to exchange town reputation from completing jobs for skill-training items.

-A helpfile for 'commands' has been added, which lists most available commands.

What's Changed!

-Gym machines have been improved.

-Properties of custom garments have been expanded!

-Changeling and Batpony can now be selected from character generation, instead of only being available after starting.

-Your starting age now dictates where in town you first begin.

-Items in character generation now give you a head-start in those skills.

-The weapon system has been overhauled. Weapons can now be made out of any ingot type and custom-built from scratch.

-Ore veins can now be appraised to see what they yield.

-The 'textmap' command for vision-impaired players has been revamped.

-The belltower plaza has been revamped, and the carrier-pigeon message service has been reworked.

-The locations of the 'Striker' and 'Resolute' memories have been swapped.

-Monsters will no longer lunge onto tiles with active campfires.

-Tailored armor now benefits from the quality system.

-Our internal password system has been made much more secure.

-Voices are now visible when speaking.

-The cognizance cost of evocations is now effected by armor encumbrance.

-Lots of bugfixes and balance adjustments, too many to name here!

January 2025

What's New!

-New memories have been added: Tinker, Resolute, Patron, Retentive, Ruthless, Iron Stomach, Racehorse, and Sleek Coat.

-A roleplaying primer has been added! 'Help primer'

-Four new types of seeds have been added to the pool.

-Beehives, honey, beeswax, and homestead apiaries have been added! Beekeepers rejoice.

-You can now toggle between trotting and galloping, raising your movement speed but tiring you out faster.

-The old skill tagging system has been removed, and replaced with the skill focus and inspiration system!

-Monsters now have the ability to chase you, as well as ambush you from adjacent tiles.

-Passing passive friendship checks with momnsters now keep monsters pacified for a small time after.

-Construction has been released! A brand new skill with a whole lot of recipes, resources, and new pieces of helpful furniture to build.

-Tools, weapons, and armor now are able to be crafted to higher qualities, providing bonuses to their effectiveness and durability.

-A Memory Board has been added in Capp's cider bar, showing the list and general locations of every memory.

What's Changed!

-The age system has been changed. You can now set your character's age shortly out of character generation.

-Potionmaking has been revamped to allow for far more reagents in the creation of potions.

-Glasses are now sold at Pitter Patter.

December 2024

What's New!

-Sledgehammers have been added, allowing you to knock down homestead walls and expand construction options.

-The Market Farmer job has been added, letting you sell your grown produce for other ponies to buy.

-Produce crates have been added for the sake of easier produce transport.

-You now gain more IP at lower levels, resulting in a slightly less-grindy early game.

-Looking at the sky will now tell you the time of day, with results depending on the appraise skill.

-Seeds can now be made into trail mix.

-An array of magical unidentified scrolls have been added to loot tables around the game.

-Oven mitts have been added, to help you not burn yourself while cooking.

-Padded underarmor has been added, and the jank stats attached to random clothing from old data have been removed.

-A certain Happy Hunter now broadcasts what she will be buying over a specific radio channel.

-The Nightmare Gourd encroaches! A powerful boss will spawn periodically, requiring multiple ponies to defeat.

-Being well-fed with a meal that provides a skill buff now gives you a bonus to gaining IP in that specific skill.

-Thirteen new cooking recipes, 3 farmable crops, and 9 new food items have been added.

-A recipe for pumpkin pie has been added.

-Recipes for bulk-brewing coffee and roasting coffee beans have been added.

-Township Compromise has been outfitted with new amenities, including a pawn shop, food vendor, and message board.

-Recipes for fermenting apple cider have been added.

-A new homesteading area has been added in Township Compromise.

What's Changed!

-Most breakable items have been given proper repair difficulties.

-Pigeons now leave physical notes with deliver-ees.

-Better tools now reduce the time taken to harvest gathering nodes.

-Memory removal cost has been changed to scale with your total XP.

-The critical hit system has been completely reworked.

-Critical hit markers have been added to the combat display doodad.

-Fight styles now change your crit chance.

-Eating sweets now reduces stress.

-The recipe for bread has been tweaked to be a bit easier.

November 2024

What's New!

-You can now 'scavjunk ' to automatically drop it when gathered.

-The Striker memory has been added.

-CRAZY CARGO'S DISCOUNT WAREHOUSE HAS LANDED IN EQUESTRIA (*clp/1950 for more info)

-A public message board has been added by the belltower.

-Perch, in the same place as the belltower, will now let you send messages to other ponies.

-The Evoker memory has been added.

-The Manehattan Slice has opened up, near the belltower plaza.

-You can now 'nudge' NPCs to request they be controlled by a Weaver.

-Ms. Keen will now assign homework when asked, awarding IP and XP to foals willing to do it.

What's Changed!

-Gym Machines can now be set from 1-9 for training.

-The 'Wrangler' job has had its completion requirements adjusted.

-Public messages have been added for recovering from certain effects.

-The default fishing line length has been changed.

-You can now 'prepare' multiple counts of a recipe on a workbench. (*clp/1942 for more info)

-Fishing poles now gain a bit of combat damage based on bait, allowing for future lure updates.

-Living armors have been given the 'striker' memory.

-Alchemic effect timers have been rebalanced across the board.

-Most worn equipment has been given proper values.

-XP for teaching has been adjusted and given a falloff range.

-Club chat has been made an in-character avenue for communication, and requires a club pendant to talk through.

-Bartenders have had their logic tweaked for receiving orders.

-Cigarettes now add smoke to a tile when smoked.

-Non-combat skills have had their penalties for being at 0 raw reduced and standardized.

-You can now build upwards in homesteads, by toggling the mode of room foundations before building.

October 2024

What's New!

-Pacifist stance will now prevent you from fighting. Defensive stance has been added, taking the old role of 'pacifist'.

-The Untethered struggle has been added, offering a hardcore challenge for ponies who would like it.

-Combat fatigue has been properly implemented, resulting in building stress gain over time as you remain in combat.

-Sitting or laying down now gives you an additional chance to regain health.

-Wooden weapons have been added, ideal for sparring.

What's Changed!

-Dry heaving will no longer damage you.

-Baths and hot tubs have been rebalanced.

-Caffeine has been fixed to properly remove doses of sleepy.

-Fixed a bug in apartment renting that meant you would never be evicted.

-Containers and packs of liquid should now become lighter when using the enlighten spell.

-You can no longer queue movement past enemies to entirely avoid combat.

-Combat fatigue has been given a tactical message that changes color based on how many stacks you have.

-Unicorns can now use their horns to light and start campfires.

-Fixed an interaction that made flying up cliffs easier if you're a pegasus.